Inside the Fallout Universe, the Gaming World’s Most Unexpected Television Success
The Fallout TV series is back to its platform, and it's fair to say that audiences were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's journey.
There was vault-dweller Lucy, trying to do the right thing and finding that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts challenging his organization's authority and unleashes significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the radioactive wilderness.
Setting the Stage for a New Chapter
The show's first season ending revealed a major secret about the culprits behind the atomic conflict that trapped a population in subterranean shelters for centuries. It also raised several enigmas open for the second season – and, now, anticipations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the response to the show, so now people are bringing more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its production team ensured physical models and environments were constructed, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a video game, is to feel like it’s real.”
In fact, almost everything you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the franchise. This shared passion for the universe is evident in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will allow for a new weekly discussion, a dynamic the team themselves are eager to witness.
“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”